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PLANR: A Public Transit Planning App

Springboard Bootcamp2022

A prototype iOS app that helps DC commuters plan, save, and navigate public transit journeys. This was my capstone project at Springboard - it was my first ever end-to-end UX prototype, and has a special place in my heart 💙

PLANR home screen — saved journeys and stations
At a glance
Role
UX, UI, research
Timeline
6 months, 2022
Status // MVP prototype; 96% task success in usability testing (n=26)

Research

Our first task for this project was to research a problem we were interested in solving. I knew I wanted to do something around public transportation, inspired by the less-than-ideal UX of our city’s local transit app. My idea was to make some sort of transit payment app (this was before we could add our metro cards to a digital wallet).

Recruiting at the metro

This may have been a Bootcamp project, but I was determined to take it seriously, lol! I actually went and handed out flyers at the local metro station, asking people to participate in my “research study.” In total 7 people signed up to participate, and all received a $15 Amazon gift card as a thank you 😄

Ann Marie holding up a Springboard flyer offering a free Amazon gift card for a 30-minute public transportation research interview, with a QR code to sign up

Affinity mapping the interview notes

This wouldn’t be a UX portfolio without a wall of sticky notes, now would it? 😆

3.5 hours of interview recordings and 18 pages of notes later… It was clear that planning kept coming up as a core pain point for the people I interviewed.

As regular riders, their payment method was already set up. They generally knew the stations, routes, and how to get from A to B. But what they often didn’t know was the right time to leave.

Affinity map of interview notes on sticky notes, grouped by theme

Translating findings into personas

From the 7 people I talked to, I estimated there were 3 key personas I’d have to design for:

  • Frequent, high-stakes riders (i.e., strictly in-person workers who rely on transit to get to work)
  • Frequent, low-stakes riders (i.e., people with flexible/remote jobs who still rely on transit to get around)
  • Suburban commuters (i.e., riders who take less frequent but longer trips, and have less room for error)
Three personas — John, a healthcare worker; Leslie, a PR professional; and Hayden, a suburban commuter

“I commute into the city 3 times a week for college classes. If I miss a train, the next one might not come for another 40 minutes!”

-Quote from a ‘Suburban Commuter’ I interviewed with

Sketches to wireframes

Because planning came up so consistently as an issue, I scrapped the metro payments app idea altogether. Instead, I wanted to focus on an app that helped users save the journeys they took the most, allowing them to easily check transit schedules & plan their day accordingly.

Round one: sketches on paper

The very first sketches working out the core screens: saved stations, saved journeys, creating a new journey.

Early paper sketch — saved stations and saved journeys

Round two: sketches on fancier grid paper!

Second pass on much nicer grid paper - this time, the home screen was a map view with a lower drawer, a-la Uber or Lyft. A user could tap into saved journeys / stations, or kick off a new trip right there.

Refined paper sketch — home, saved journeys, and journey detail screens

Wireframes, digitized

Once the core flows felt right on paper, I rebuilt them in Figma in a greyscale wireframe.

Full set of PLANR wireframes built out in Figma

Early style guide

Separately, I worked out a simple color, type, and icon system that I could use to graduate to a higher fidelity prototype.

PLANR color palette — light and dark
PLANR iconography — light and darkPLANR font system — headers and body text, light and dark

Hi-fidelity Flows

I chose the 4 core “red routes” that I’d start with in the hi-fidelity prototype:

All four final PLANR screens shown together
Red route flow diagrams mapping the core PLANR user journeys across screens
Yay figma noodles! 🍜

Outcome

To test the final MVP prototype, I ran unmoderated usability testing on Maze for the four flows shown above. Users hit a 96% success rate (n=26), which was great!

Although this was a “bootcamp” project & not actual work experience, I really treated PLANR as if it were real, and as a result learned so much from this project.

PLANR was my first time really “designing” a product. Meaning it was the first time I felt that: wow, this crazy idea I had of becoming a designer…might actually be within reach! 🥹

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Thank you for reading! Please feel free to reach out with any questions or feedback.
If you'd like, you can continue on to my side projects. First up is Midjourney ⛵️ ContactNext Page: Midjourney